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Cosmology

Myth is not like the 'real world' and a great number of things are governed by the differences. The most fundamental fact of Myth is 'where' it is. Myth lies within a great spherical structure known as the Celestial Sphere. This sphere floats on a vast sea of fire, which boils the water contained within, the World Sea.


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The Primal Fire also heats the silt at the bottom of the World Sea, causing it to bubble and rise to the top. After a vast unknown time, a mound was created which breached the surface of the World Sea, and this mound, cooled by the air above the Sea is the basis of Myth itself.

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The tip of this mound is the very center of Myth, which is a monstrous volcano known as the Cauldron, which gives in to the Primal Fire itself. The Cauldron is so gigantic that it can be seen from any point on Myth, and its rumblings can be heard and felt all over Myth.  The Cauldron is the source of most storms on Myth, from thunderstorms, to storms of stones and even fire; iIts slightest eruptions affect the weather over the entirety of the world.

The Sun is a spark from the Primal Fire itself, tossed up each dawn over the top of the Celestial Sphere and swallowed again at dusk. Revolving within the Sphere itself is the Dual Moon. Two small moons, the Bright Moon and the Nega Moon, are borne from the World Sea each dusk to float across the surface of the Celestial Sphere like bubbles, and are drawn down into the Sea again at dawn. These two moons radiate a powerful aura, which envelops them both and makes the odd elliptical shape seen from Myth.

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The influence of the Dual Moon can be seen in the tides. As the Bright Moon exudes energy, it pushes the waters away from it creating low tide at night and high tide during the day. As the Nega Moon absorbs energy it draws the water towards it, creating high tide at night and low tide during the day. This energy influence is present in all things - plants grow best at during the day while the Bright Moon pushes them up, and fruit at night while the Nega Moon draws them out. Even magickal energies are influenced by the Moons, and many Sorcerous schools teach around the cycles of flood and fast.

It takes 28 days for the two moons to revolve around each other, which makes 1 month on Myth. The months are divided into weeks, each of 7 days. The first day is Foolsday, a day of rest and play. The next four days are named for the elements - Windsday, Earthday, Fireday, and Waterday. The final two days are Sunday and Moonday, for the forces that regulate time - these are days when the Temples of the Sacred Stars give sermons relating to the Sun and Moon. It takes the Celestial Sphere 13 months to rotate around, making 1 year. In each month the Sun passes through a different constellation, thus identifying the deity who rules over that month.

Foolsday
Windsday
Earthday
Fireday
Waterday
Sunday
Moonday

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O

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O

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O

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Junori - for Junon, god of the sky, patron of Kings, first born of the Varia
Valithir - for Valith, god of mining and industry, patron of smiths
Marist - for Mars, god of war and sport, patron of warriors
Speridan - for Spera, goddess of marriage and the home, patron of children and wife to Junon
Yanissir - for Yaniss, god of celebration and of wine, patron of thieves
Diandir - for Diandra, goddess of love, patron of artists
Taliir - for Talia, goddess of healing and illness, patron of the mad
Tavakir - for Tavakk, god of the woods, patron of hunters
Deiminir - for Deimuu, god of oceans and waters, patron of sailors
Necrodir - for Necross, god of the underworld, patron of priests
Charrati - for Charatt, god of storms and dragons, Junon's jealous brother
Galici - for Galaik, god of wealth, patron of merchants
Savarit - for Sarvas, the Silent One, deity of secrets, luck and justice


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